8/30/2023 0 Comments Google earth pro keeps crashing![]() ![]() If you want to browse the web while rendering, open a new window. To avoid potential rendering problems, Earth Studio must be the focused tab in your Chrome window. This means rendering won't work if you quit out of Chrome. The entire render process happens in your browser. If you've never turned an image sequence into a video, try Adobe Media Encoder or Adobe After Effects. The faster your internet, the faster your animation will render.Īll the frames are rendered as an image sequence to the local directory you specify as you destination. Note that render speed is highly dependent on your internet connection. If the render crashes or is abandoned, you can recover your progress the next time you open Earth Studio. When rendering locally, Earth Studio steps through each frame of the animation and saves it to your local file system. Once you're ready to render, type in your file name, select your render method, and hit start. On the right are the render settings, which are covered in depth below. This is a low-fidelity preview-use it as a rough guideline to double-check that everything in your animation is cropped and moving as expected. On the left is a preview of your final output, restricted to the frame range of your work area. To set up your render, click the render button. Rendering Animationsįor animations, Earth Studio offers two ways to render: a robust client-side renderer, which renders an image sequence directly on your computer to a directory you specify on your local hard drive, and a cloud-based renderer which runs remotely on Google's servers. jpg file at the resolution specified in the project settings. When you take a snapshot, your current view is immediately rendered and downloaded as a. The snapshot button is the fastest way to export still images from Earth Studio. At this point, I’m about to delete all my previous old route collections and then start from scratch.Earth Studio offers two different methods to get imagery out of the browser: snapshot for still images, and render for animations. Now, I’m thinking that their must be something like cookies left in the background picking up the word Toledo and Lexington. Repeated Test 3 but this time, I deleted Toledo and Lexington from my collection.ġ) Created two new waypoints naming them Toledo, Ohio and Lexington, KentuckyĢ) Dragged/dropped Toledo, Ohio to the route with eight waypoints with no problem.ģ) Dragged/dropped Lexington, Kentucky. I was able to insert route points without any issues.ġ) Created another new route with eight waypoints that I’ve never made in the past.Ģ) Copied a couple waypoints from the older routes adding them to this new route list.ģ) Renamed the two older route waypoints as follows ĥ) Dragged/dropped Lexington. With this being said, if you leave all the older routes intact without adding a new waypoint, you’re good to go. As soon as I dragged/dropped it into the route window, immediate crash.Īt this point, it’s obvious that all the named waypoints from Basecamp 32 bit is conflicting with Basecamp 64 bit. No crash, no problems.Ģ) Copied a waypoint from an older route into my route list and dragged/dropped it into the route window without any problems.ģ) Repeated step 2 above with another copied waypoint. eight waypoints that I’ve never made in the past. The following are different scenarios after testing.ġ) Created one new waypoint to add to an older route.Ģ) Dragged/dropped the new waypoint from my route list into the route window.ġ) Created a new route with approx. In the following tests, when I refer to “older routes” those are the ones that transferred over upon updating. These older routes show properly without any issues after updating Basecamp, Garmin Express and O.S. High Sierra transferred over when I updated to O.S. Rayįirst, I want to be clear that all my previous routes from Basecamp running on O.S. Thank you for yours, I sincerely appreciate it. ![]() ![]() Hopefully I can get in contact with someone here in the USA for help. The following are the tests I performed without any luck. The waypoints were spot on where they belonged on the road. I did import a couple waypoints from old routes in my testing. ![]()
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